The BrainGenix Project (BG) is a multi-disciplinary research effort operated as a division of the Carboncopies Foundation that aims to provide a software foundation necessary for the advancement of whole brain emulation (WBE). WBE is the scientific attempt to reproduce all relevant behaviors of an individual biological brain by recreating its internal dynamics at a given level of detail. BG consists of five divisions and provides tools for neuron simulation (NES), environment rendering (ERS), and scan translation (STS).


NES is an interactive simulation modeling tool that can be used to recreate neural architecture to simulate both structure and function. ERS builds a virtual landscape for the purposes of rendering an environment for emulation and allowing for sensory translation. STS will take in data from electron microscopy, converting it into a functional model for the NES/ERS system. In addition, there are modules providing a user interface (UI) and a management API (mAPI). BrainGenix is currenlty under development in Python and C++, and supports parallel processing over the network or on multicore machines.


The long-term goal of BrainGenix is to facilitate whole brain emulation. The programs of the software suite will work in conjunction to translate scan data from biological brains, model their structure and function, emulate the data first at the scale of individual neurons, and progress in its scale to eventually emulate whole brains. In so doing, BrainGenix aims to serve as a platform that can be used to study the brain and further the field of computational neuroscience.